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 OK, we are going online!

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jcoc611static
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jcoc611static

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PostSubject: OK, we are going online!   Wed Jan 07, 2009 4:08 pm

I searched some posts on the GM forum, and i finally find the answer.

39DLL IS THE ANSWER TO MAKING LOGINS, STORING POINTS, EVERITHING.

Using MYSQL directly from GM is INSECURE, becouse people can find user/pass from the sql server and mess arround with it.

FTP is the same...

And using client/server is not possible for us. Because we dont have a pc that can be on all day!

So we will use (if everyone agrees tongue ) mysql with php. BUT MYSQL IS INSECURE!!! scratch With PHP, MYSQL is fully secure!

What do you think about my idea ( Shocked Shocked Shocked Very Happy cyclops bom bounce )
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Ocira49Static
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PostSubject: Re: OK, we are going online!   Wed Jan 07, 2009 4:56 pm

no clue what u just said :p
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Blackhawk77gStatic
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PostSubject: Yup   Wed Jan 07, 2009 6:37 pm

I get it (dont feel bad if you dont, I know about php, c++, etc.
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jcoc611static
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PostSubject: Dont worry   Wed Jan 07, 2009 7:23 pm

Ocira49Static wrote:
no clue what u just said :p
The fact is we are going to have a secure onine system... Razz
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Njstatic
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PostSubject: Re: OK, we are going online!   Thu Jan 08, 2009 9:01 am

nice work so far and im making a 'Static creations Web Browser' at the moment with visual basic
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Blackhawk77gStatic
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PostSubject: Ok, but can you let me update it   Thu Jan 08, 2009 2:42 pm

Ill update the "web browser" in 5 min let me do it. I can set up everything in it with tabs, calendar, and all static creations websites (forrum, website, etc.)
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jcoc611static
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PostSubject: Mini online team   Thu Jan 08, 2009 4:26 pm

Blackhawk77gStatic wrote:
Ill update the "web browser" in 5 min let me do it. I can set up everything in it with tabs, calendar, and all static creations websites (forrum, website, etc.)

OK blackhawk, lets team together to make the online system. I will make the PHP and host it, you will make the GM part.

AGREE????
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Blackhawk77gStatic
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PostSubject: ???   Thu Jan 08, 2009 4:35 pm

Do you mean a hook-up with the server. Or do you actualy mean a webrowser like internet explorer, firefox, etc.
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Blackhawk77gStatic
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PostSubject: Wait   Thu Jan 08, 2009 4:36 pm

I was talking to N.J
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jcoc611static
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PostSubject: Even if u are not talking to me   Thu Jan 08, 2009 4:42 pm

I just wanted a gm app that gets variables from php files, also checks user information.

A WAY OF USING PHP TO READ/WRITE FROM A MYSQL DATABASE.


So no web browser (if you want to use web browser, im fine with it Smile )
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Jacicstatic
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PostSubject: Re: OK, we are going online!   Thu Jan 08, 2009 4:47 pm

A web browser sounds cool, but not neccessary.
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jcoc611static
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PostSubject: Re: OK, we are going online!   Thu Jan 08, 2009 5:07 pm

Jacicstatic wrote:
A web browser sounds cool, but not neccessary.

RIGHT!
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jcoc611static
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PostSubject: web and gm   Thu Jan 08, 2009 5:09 pm

the scores should be avilitable on GM and on the web, on xbox live you can view your score on the xbox and on the pc
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Blackhawk77gStatic
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PostSubject: I didnt say I wanted to make one   Fri Jan 09, 2009 11:31 am

It was N.J's idea. I just wana help.

Im still waiting for those maze sprites from you guys.
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Tom812
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PostSubject: 39dll?   Sun Jun 14, 2009 6:46 am

Sorry, I'm a new member, but I have used 39dll, and it has worked very well for me, but I don't have any knowledge of PHP.
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jcoc611static
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PostSubject: Re: OK, we are going online!   Sun Jun 14, 2009 7:55 pm

Tom812 wrote:
Sorry, I'm a new member, but I have used 39dll, and it has worked very well for me, but I don't have any knowledge of PHP.
do you know how to make a online/live mode without a server?
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Tom812
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PostSubject: Hmm...   Sun Jun 14, 2009 7:57 pm

I do know how to make a MMORPG like game, without a server.... but its not as effective and fast as a simple server...
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jcoc611static
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PostSubject: Re: OK, we are going online!   Sun Jun 14, 2009 7:59 pm

Tom812 wrote:
I do know how to make a MMORPG like game, without a server.... but its not as effective and fast as a simple server...
Well I suggest a 2-8 player game, in which a player hosts the game (as a server) and the other players connect to the hoster
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Tom812
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PostSubject: Hmm...   Sun Jun 14, 2009 8:12 pm

Well.... That sounds very hard, but I guess thats what it takes to make a good game... I have never built a internal server inside the game itself before.....
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jcoc611static
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PostSubject: Re: OK, we are going online!   Sun Jun 14, 2009 9:07 pm

Tom812 wrote:
Well.... That sounds very hard, but I guess thats what it takes to make a good game... I have never built a internal server inside the game itself before.....
then how do u do it?
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Tom812
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PostSubject: ...   Sun Jun 14, 2009 9:12 pm

Idk.... but, I'm guessing the skys the limit, we could let the internal server when initiated to host, can lookup his/her IP from http://www.whatismyip.com then send that IP to whoever is waiting to connect...

Then when connected, the clients may send their x/y values to the host, and the host can distribute them... This will create less lag among the clients, and more upon the host, so you may need to have a good Internet connection to exist as a host...
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jcoc611static
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PostSubject: Re: OK, we are going online!   Sun Jun 14, 2009 10:38 pm

Tom812 wrote:
Idk.... but, I'm guessing the skys the limit, we could let the internal server when initiated to host, can lookup his/her IP from http://www.whatismyip.com then send that IP to whoever is waiting to connect...

Then when connected, the clients may send their x/y values to the host, and the host can distribute them... This will create less lag among the clients, and more upon the host, so you may need to have a good Internet connection to exist as a host...
lets make a system that detects the user with best internet and set it as host
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Tom812
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PostSubject: Nope!   Mon Jun 15, 2009 5:10 am

That my friend would require a server, I'm quite sure, or a host.... so we could set one dude as a host, then he could have a button on his GUI, or it could happen automaticly if the system detects lag, by sending data to each person, and finding out how quickly he responds with the responding data, and whoever sends the correct data response the fastest, is the new Host! I'm a genuis! =D king
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Njstatic
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PostSubject: Re: OK, we are going online!   Mon Jun 15, 2009 8:55 am

well we dont need online mode yet until we have that dashboard thing set up so maybe we could do that without a server because your not going to look for the best host you just add people to your friends list talk about games look at recent news to do with static creations and this will be great if we have it plus when we make games like the dogs revolution 'arena'(it will be extension we will make maybe later on where you can battle your mates online with your dog Smile lol)maybe you could have a big list dispalying all users online with a lobby where you can chat and they 'meddle' it out between them selves who will host a game

-does this make sense to you
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Jacicstatic
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PostSubject: Re: OK, we are going online!   Mon Jun 15, 2009 9:48 am

I agree. But heres an idea anyway: If the person who is acting as the server logs off, a new one will be chosen and someone else will be the server. That way, as long as at least 1 person is online, itll work! And maybe have it connect to the site too?
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