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 (DO NOT delete) Zombie Apocolypse

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Ocira49Static
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Ocira49Static

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Age : 24

PostSubject: (DO NOT delete) Zombie Apocolypse   Fri Jul 10, 2009 10:39 am

Okay this is a game I am making for Static-Creations, I will inform you how it is going, check out the CIP game ( Curently in progress )

Zombie Apocolpyse Via Ocira

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Blackhawk77gStatic
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PostSubject: Cool   Fri Jul 10, 2009 11:47 pm

I played it. I beat it lol. It needs better zombie graphics (there kind of blurry and lol there stacked layers) and maybe a more detailed story line. Maybe even windows and buildings to hide in.
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Ocira49Static
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Ocira49Static

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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Sat Jul 11, 2009 9:52 am

lol i told you dude, work in progress, and im not good with models
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jcoc611static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Sat Jul 11, 2009 9:54 am

Ocira49Static wrote:
lol i told you dude, work in progress, and im not good with models
its a great game! maybe little vids showing the story would make it a perfect game Razz
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Ocira49Static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Sat Jul 11, 2009 9:55 am

yeah Smile
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Blackhawk77gStatic
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PostSubject: Ok then   Sat Jul 11, 2009 1:08 pm

So why not make them explode when you kill them? Also its good for a work in progress.
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Ocira49Static
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Ocira49Static

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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Sat Jul 11, 2009 6:59 pm

well i tried but it just becomes transparent in the wall, i was like WTH!!! so I dont know I updated it though
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Jacicstatic
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Mon Jul 13, 2009 6:23 am

Not bad for a WIP, but it needs some new zombie sprites, like was already said. I rated it 3/5.
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Ocira49Static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Mon Jul 13, 2009 11:08 am

okay I updated it a little bit, in two days I will give you the update link
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jcoc611static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Mon Jul 13, 2009 7:40 pm

Ocira49Static wrote:
okay I updated it a little bit, in two days I will give you the update link
sounds good
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Ocira49Static
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Ocira49Static

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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Mon Jul 13, 2009 10:29 pm

yup here is what i will be adding and updating:

better HUD
new healthbar
ammo(can still shoot after reached zero) HELP - here is the code i used

if score = 0 then can_shoot = false; //HELP

Also added Better zombie
New explosions
new sounds
background music
windows
and more!
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jcoc611static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Tue Jul 14, 2009 8:07 am

Ocira49Static wrote:
yup here is what i will be adding and updating:

better HUD
new healthbar
ammo(can still shoot after reached zero) HELP - here is the code i used

if score = 0 then can_shoot = false; //HELP

Also added Better zombie
New explosions
new sounds
background music
windows
and more!
tha variable score is for ammo?
Code:
if (ammo==0){
    can_shoot = false;
}

oh also: all this code (^^only this one^^) has to be part of a step event in the object that shoots.
Code:
if (can_shoot){
    //shoot!!!
}else{
    //maybe play no-ammo sound??
}
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Ocira49Static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Tue Jul 14, 2009 8:24 pm

thanks man troubles out of the way lol

okay also reloading I have a code but it does not work [as obviously]
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Jacicstatic
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Wed Jul 15, 2009 8:10 am

I might be able to help if you posted the non-working code.
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Ocira49Static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Wed Jul 15, 2009 11:18 am

okay here I cant find any code to begin with so I dont know what to do, I want the reload when at ammo 0 to be R and then it reloads to 30 (I changed ammo to 30).
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jcoc611static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Wed Jul 15, 2009 4:46 pm

Ocira49Static wrote:
okay here I cant find any code to begin with so I dont know what to do, I want the reload when at ammo 0 to be R and then it reloads to 30 (I changed ammo to 30).
mmm..explain ur self better, also for what I understood I dont recomend using a variable for integrers and variables...I dont realy think im the right person to help you.

Just trying to help Smile
PS: I notice how Static Creations is dying but the forrum is still alive
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Ocira49Static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Wed Jul 15, 2009 5:58 pm

i know right? here WAS the code

if (keyboard_check_press(vk_enter) then (score +=60);
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Blackhawk77gStatic
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PostSubject: Why not make a recap on who is still here?   Wed Jul 15, 2009 7:14 pm

Who is still here? Asign some jobs AND LETS GET SOME WORK D affraid NE. Everyone gets a task?
1 team finishes mini game madness
1 team works on dogs revolution
Then we can all work on our own games that we have made alone and help each other with them.
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Jacicstatic
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Mon Jul 20, 2009 11:40 am

I agree, but heres the code anyway:

{
if (ammo == 0) //if theres a variable called ammo
{
if (keyboard_check_press(vk_r))
{
ammo = 30;
}
}
}
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Njstatic
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Tue Jul 21, 2009 11:03 am

im gonna start finishing mini-games madness
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jcoc611static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Tue Jul 21, 2009 11:42 am

Njstatic wrote:
im gonna start finishing mini-games madness
yeah, I will keep working on the dashboard
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Ocira49Static
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PostSubject: Re: (DO NOT delete) Zombie Apocolypse   Tue Jul 21, 2009 7:58 pm

okay well that code, thanks but there is no vk_r in the index, thats what it says
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