| (DO NOT delete) Zombie Apocolypse | |
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Ocira49Static Employee
Posts : 226 Join date : 2008-11-30 Age : 29
| Subject: (DO NOT delete) Zombie Apocolypse Fri Jul 10, 2009 10:39 am | |
| Okay this is a game I am making for Static-Creations, I will inform you how it is going, check out the CIP game ( Curently in progress ) Zombie Apocolpyse Via Ocira | |
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Blackhawk77gStatic Member
Posts : 225 Join date : 2008-12-23 Age : 27
| Subject: Cool Fri Jul 10, 2009 11:47 pm | |
| I played it. I beat it lol. It needs better zombie graphics (there kind of blurry and lol there stacked layers) and maybe a more detailed story line. Maybe even windows and buildings to hide in. | |
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Ocira49Static Employee
Posts : 226 Join date : 2008-11-30 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Sat Jul 11, 2009 9:52 am | |
| lol i told you dude, work in progress, and im not good with models | |
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jcoc611static Employee
Posts : 388 Join date : 2008-11-29 Age : 27
| Subject: Re: (DO NOT delete) Zombie Apocolypse Sat Jul 11, 2009 9:54 am | |
| - Ocira49Static wrote:
- lol i told you dude, work in progress, and im not good with models
its a great game! maybe little vids showing the story would make it a perfect game | |
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Ocira49Static Employee
Posts : 226 Join date : 2008-11-30 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Sat Jul 11, 2009 9:55 am | |
| yeah | |
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Blackhawk77gStatic Member
Posts : 225 Join date : 2008-12-23 Age : 27
| Subject: Ok then Sat Jul 11, 2009 1:08 pm | |
| So why not make them explode when you kill them? Also its good for a work in progress. | |
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Ocira49Static Employee
Posts : 226 Join date : 2008-11-30 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Sat Jul 11, 2009 6:59 pm | |
| well i tried but it just becomes transparent in the wall, i was like WTH!!! so I dont know I updated it though | |
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Jacicstatic Employee
Posts : 279 Join date : 2008-11-29 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Mon Jul 13, 2009 6:23 am | |
| Not bad for a WIP, but it needs some new zombie sprites, like was already said. I rated it 3/5. | |
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Ocira49Static Employee
Posts : 226 Join date : 2008-11-30 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Mon Jul 13, 2009 11:08 am | |
| okay I updated it a little bit, in two days I will give you the update link | |
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jcoc611static Employee
Posts : 388 Join date : 2008-11-29 Age : 27
| Subject: Re: (DO NOT delete) Zombie Apocolypse Mon Jul 13, 2009 7:40 pm | |
| - Ocira49Static wrote:
- okay I updated it a little bit, in two days I will give you the update link
sounds good | |
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Ocira49Static Employee
Posts : 226 Join date : 2008-11-30 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Mon Jul 13, 2009 10:29 pm | |
| yup here is what i will be adding and updating:
better HUD new healthbar ammo(can still shoot after reached zero) HELP - here is the code i used
if score = 0 then can_shoot = false; //HELP
Also added Better zombie New explosions new sounds background music windows and more! | |
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jcoc611static Employee
Posts : 388 Join date : 2008-11-29 Age : 27
| Subject: Re: (DO NOT delete) Zombie Apocolypse Tue Jul 14, 2009 8:07 am | |
| - Ocira49Static wrote:
- yup here is what i will be adding and updating:
better HUD new healthbar ammo(can still shoot after reached zero) HELP - here is the code i used
if score = 0 then can_shoot = false; //HELP
Also added Better zombie New explosions new sounds background music windows and more! tha variable score is for ammo? - Code:
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if (ammo==0){ can_shoot = false; } oh also: all this code (^^only this one^^) has to be part of a step event in the object that shoots. - Code:
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if (can_shoot){ //shoot!!! }else{ //maybe play no-ammo sound?? } | |
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Ocira49Static Employee
Posts : 226 Join date : 2008-11-30 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Tue Jul 14, 2009 8:24 pm | |
| thanks man troubles out of the way lol
okay also reloading I have a code but it does not work [as obviously] | |
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Jacicstatic Employee
Posts : 279 Join date : 2008-11-29 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Wed Jul 15, 2009 8:10 am | |
| I might be able to help if you posted the non-working code. | |
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Ocira49Static Employee
Posts : 226 Join date : 2008-11-30 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Wed Jul 15, 2009 11:18 am | |
| okay here I cant find any code to begin with so I dont know what to do, I want the reload when at ammo 0 to be R and then it reloads to 30 (I changed ammo to 30). | |
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jcoc611static Employee
Posts : 388 Join date : 2008-11-29 Age : 27
| Subject: Re: (DO NOT delete) Zombie Apocolypse Wed Jul 15, 2009 4:46 pm | |
| - Ocira49Static wrote:
- okay here I cant find any code to begin with so I dont know what to do, I want the reload when at ammo 0 to be R and then it reloads to 30 (I changed ammo to 30).
mmm..explain ur self better, also for what I understood I dont recomend using a variable for integrers and variables...I dont realy think im the right person to help you. Just trying to help PS: I notice how Static Creations is dying but the forrum is still alive | |
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Ocira49Static Employee
Posts : 226 Join date : 2008-11-30 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Wed Jul 15, 2009 5:58 pm | |
| i know right? here WAS the code
if (keyboard_check_press(vk_enter) then (score +=60); | |
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Blackhawk77gStatic Member
Posts : 225 Join date : 2008-12-23 Age : 27
| Subject: Why not make a recap on who is still here? Wed Jul 15, 2009 7:14 pm | |
| Who is still here? Asign some jobs AND LETS GET SOME WORK D NE. Everyone gets a task? 1 team finishes mini game madness 1 team works on dogs revolution Then we can all work on our own games that we have made alone and help each other with them. | |
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Jacicstatic Employee
Posts : 279 Join date : 2008-11-29 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Mon Jul 20, 2009 11:40 am | |
| I agree, but heres the code anyway:
{ if (ammo == 0) //if theres a variable called ammo { if (keyboard_check_press(vk_r)) { ammo = 30; } } } | |
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Njstatic Admin
Posts : 332 Join date : 2008-11-27
| Subject: Re: (DO NOT delete) Zombie Apocolypse Tue Jul 21, 2009 11:03 am | |
| im gonna start finishing mini-games madness | |
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jcoc611static Employee
Posts : 388 Join date : 2008-11-29 Age : 27
| Subject: Re: (DO NOT delete) Zombie Apocolypse Tue Jul 21, 2009 11:42 am | |
| - Njstatic wrote:
- im gonna start finishing mini-games madness
yeah, I will keep working on the dashboard | |
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Ocira49Static Employee
Posts : 226 Join date : 2008-11-30 Age : 29
| Subject: Re: (DO NOT delete) Zombie Apocolypse Tue Jul 21, 2009 7:58 pm | |
| okay well that code, thanks but there is no vk_r in the index, thats what it says | |
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| (DO NOT delete) Zombie Apocolypse | |
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